Improved cooking, enhanced weather and new features to play your way
Prologue: Go Wayback!, the Early Access emergent open world survival game from independent studio PLAYERUNKNOWN Productions, today released a major new update, adding a range of improvements to the game’s survival exploration gameplay.
Free to all players, the March Update is the latest in a series of continuous updates to enhance and deepen Prologue: Go Wayback!’s survival experience. A brand new trailer showcases the improvements the studio has made with community feedback since the game’s Early Access launch on Nov. 20, 2025.
Highlights include:
- Visual weather improvements: dynamic weather front systems with moving cloud walls now show storms rolling in, with debris and visual effects adding intensity to storms
- Dynamic terrain surfaces: freezing weather turns the terrain into frozen landscapes with slippery icy surfaces; rain and meltwater enhance the slowing effect of mud
- World improvements: updates to trees and forests, ground materials and other landscape surfaces bring the world alive while birds hint at incoming storms
- Improved cooking & food foraging: new food types to find and forage in the wild, improved cooking mechanics and clearer visual feedback on cooking
- New liquids system: collect rain in pots and transfer liquids between containers
- New battery power system: power flashlights with batteries that can run out
- Improved UI: easier item management and visual feedback on survival states
- Improved in-game map: more detailed information lets players better chart their path
- New Glider: soar through the sky in this experimental new feature for Free Roam mode
- Sleeping: pass time and sleep though storms, or use an alarm clock to schedule naps
- Seed History, Replay and Sharing: view your last played Seeds, replay them or easily share your favorite Seeds with custom settings via sharing deeplinks
- Additional languages: Ukrainian, Korean, Traditional Chinese and Russian text localization

In addition to development on the Unreal Engine 5-powered title Prologue: Go Wayback!, PLAYERUNKNOWN Productions continues to work on its in-house “Melba” technology platform which utilizes advanced machine-learning research to generate large scale worlds on local hardware.
Players can follow along the live development of this technology via the tech demo Preface: Undiscovered World available on Steam. Recent additions to Preface include the generation of traversable Earth-scale planets with oceans, cloud systems and improved lighting effects.

About Prologue: Go Wayback!
In Prologue: Go Wayback!, a different and challenging 64km2 world awaits with every run. Using hand-created art fused with proprietary machine-learning technology to generate realistic terrain at scale, Prologue: Go Wayback! offers players billions of beautiful and challenging worlds to explore and overcome. Your decisions and a few key items are all you have to survive a new wilderness every time you play. Stay warm, forage for food, seek drinkable water and chart your path from shelter to shelter as you brave dynamic weather on your path to the Weather Tower – this is your story.
Prologue: Go Wayback! marks the first significant step in the development of Project Artemis, PLAYERUNKNOWN Productions’ long-term mission to create and deliver a brand-new technology and platform that empowers users to create emergent play experiences on their own at a massive scale. The first of three planned titles, Prologue: Go Wayback! is PLAYERUNKNOWN Productions’ showcase of technical progression in realistic terrain generation at scale. Future titles will showcase the studio’s further technological developments and build towards Project Artemis.

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