Apocrypha Games has announced Echoes of Agony, a dark turn-based roguelite launching in Q4 2026 that features a dynamic action economy/turn order, where player greed and suffering directly influence difficulty and rewards.
Echoes of Agony Features
- Dynamic Turn Order / Action Economy
- Adaptive Difficulty driven by Player Choices
- 6 Unique Biomes to explore with 50+ Levels
- Roguelite Replayability with an Extraction-lite twist
- Deep Character Customization
- 500+ Items to Loot
About Echoes of Agony

Echoes of Agony is a dark turn-based roguelite where you are hunted by your own inner demons. Master the dynamic turn economy, collect loot and push your limits. The more you suffer, the greater the rewards. How much are you willing to endure in the pursuit of power?
Inspired by Path of Exile: Delirium, Quasimorph, and Darkest Dungeon, Echoes of Agony is a challenging experience where you have to live with the consequences of your own greed or cowardice. Push too hard, and you risk failing, losing progress. Don’t push hard enough, and you risk being too weak to face the challenges ahead.
Dynamic Turn Order/Action Economy

Forget “One action per turn.” Turn Order and Action Economy are dynamic, based on Stamina usage.
Stamina regenerates outside of turns. When your Stamina is full, it’s your turn -> This pauses all Stamina regeneration
Perform actions as long as you have Stamina. End your turn at any point -> This resumes all Stamina regeneration
If you spend less Stamina, your next turn comes sooner. If you spend more Stamina, your next turn comes later
Greed is the Difficulty Slider

As you accumulate Echoes, stronger enemies spawn, and gain damage multipliers.
Characters gain Agony when they fail actions. Agony reduces their stats, but multiplies drop rates.
Reduce your Agony, Tactically outwit your enemies, or just Overwhelm them once you gain more Power.













Leave a Reply